Tomb raider 2

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Бесплатно полную русскую версию игры на компьютер одним файлом

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Приключения Лары Крофт, известной миллионам любителей экшенов продолжаются. Игра Tomb Raider скачать игру которой вы сможете прямо сейчас просто не может не привлечь внимания. Во второй части - Tomb Raider II героиня узнаёт о новой реликвии и отправляется на её поиски. По преданию с помощью кинжала Сианя один из древних китайских императоров мог превращаться в огнедышащего дракона. Вот это и привлекло внимание героини.

В её арсенале появились новые акробатические трюки, она научилась использовать огнестрельное оружие и делать это довольно мастерски, а также управлять всевозможными транспортными средствами. Поиски могущественного артефакта опасны и героине предстоит исколесить самые отдалённые уголки нашей огромной планеты. Что ещё подготовили разработчики для поклонников серии вы сможете узнать если решите скачать Tomb Raider на русском. Очаровательная и не знающая страха Лара уже ждёт когда вы отправитесь вместе с ней в опасный путь. Помогите ей преодолеть все ловушки и добраться до намеченной цели!

Скриншоты игры Томб Рэйдер 2

Видео обзор Tomb Raider II

Tomb Raider The Dagger Of Xian

Is it Christmas already? No, but we do have a present for you! 😉 Instead of waiting till tomorrow, here it is – DEMO IS OUT NOW! ———————————

I’d like to thank everyone involved in making this demo – to all beta-testers, to Inna Vjuzhanina for the artwork, Jennifer Milward for VA, Alexandre Serel for the script and Dean Kopri for his music. It wouldn’t turn out like this without you! With that being said, one more „thank you“ for all of the support coming from various fan TR pages, TR fans… 😀

Download link is ready! Happy raiding 😉


Without spoiling any new areas, I’ve decided to share the game-play from the first cave of the Great wall level. This is a final build of the game and you can compare it with the previously released video of the same game segment.

Thanks for all your support! 🙂

Hi Everyone! I just have opened a facebook page here

I will use it for sharing every new contents like screenshots or any little information even if i won’t send a newsletter for each of them

So, feel free to join it if you want to stay informed of everything about the project

Thank you again for your support,


Hi everyone! My new video is here, it’s the introduction of the Great Wall level.

I have taken the liberty of extending the original cinematic cause it was very short.

There’s some small things can still be improved but this is more close to the final result i want, i hope you will enjoy it.

Have a nice day,


Hi everyone!

You may have noticed, autumn’s here and the download section is still empty even though I said there would be a demo available this time of year. Then, what’s going on? Is the project aborted? Would have he lied to us? As a matter of fact, the project is going very well, I just have been too optimistic regarding the calendar, and I really want you to play something neat and interesting, far from the prototype I’ve shown you with the first videos. That said, you can imagine I want it to be perfect and I’d rather take my time to avoid botched work and deceptions.

The purpose of this demo will be to show you the large picture of the interpretation of the game I’m going with – even if it’s only the beginning, I hope it will be representative of what’s coming next – because, as you may already know, it won’t be an HD copy of the original Tomb Raider 2 game, but an actual remake. Many things must be rethought and still be coherent as a modern game. Regarding this demo’s lifespan, Tomb Raider fans should probably get it done pretty quickly, but as you noticed, I prefer quality rather than quantity.

Though I can’t give you a date, I may be able to offer this as a Christmas gift, as a goal, but I won’t promise anything but one thing: I’ll do my best.

In the meantime, I intend to upload a new video within next weeks that will present you the first cinematic of the level – the one with the helicopter – hoping you will enjoy it while waiting for the demo.

Finally, I’d like to clarify something regarding donations. First of all, thank you for those who asked, but I won’t accept any donation. Crystal Dynamics conditions, so I can go on working on this project without any author’s rights issues, is for it to be absolutely non profit-making.

Here are some new pictures from the upcoming video I will soon share:

Again, thank you all very much, I’ll do my best for this game to be up to our expectations.

Hello everyone!

I want to keep you informed of the current state of the project. I know I haven’t posted many things last time but don’t worry i’m still working. Some people asked me how many levels i have done or when the full game will be released, I think they don’t realize that making a video-game like this from scratch takes really many time and even if i spend many time on this I’m not a game studio, it’s not like build a custom level with the old level editor for Tomb Raider (it’s not like modding). The whole game won’t be finished after a few years, so please just stop to ask for a release date, i’m just at the beginning of the game.

I don’t really have new environments to show you but i have finished some things that are waiting since a long time like full options menu with key binding and a few other features to allows each player to adjust the game, an optional tutorial for the beginning of the game, and a working checkpoint system like the Tomb Raider games from Crystal Dynamics.

I want to make a special thanks to Dean Kopri for his help, he makes a really good jobs about music composition and debugging. I hope i will find other serious people who are as motivated as him to collaborate in the futur.

I let you a few other screenshots, thank you for following this project

Have a nice day,


Hi everybody! I would like to express my thanks for your interest in my project, i will try to post each news here

Don’t miss every content i will show here like pics or videos are still in work and not finished

I will post a description of the project and a FAQ soon

Feel free to contact me if you have any troubles with this website, it’s my first attempt so some things can be weird

Have a nice day,


Tomb Raider 2 defined the franchise, for better and for worse

Tomb Raider gave developer Core Design its big break. The studio had managed to eke out a few moderate 16-bit successes like Chuck Rock and BC Racers, but nothing it had produced prior to 1996 hinted at the innovative, genre-defining work that would be Tomb Raider. While thematically inspired by Raiders of the Lost Ark and mechanically built on Jordan Mechner's deliberate 2D platformer Prince of Persia, Tomb Raider managed to combine both action and puzzle-platforming in a fresh, exciting and very three-dimensional fashion.

Key to the game’s appeal was its protagonist, Lara Croft, a tough, gun-toting archaeologist who had little interest in the upper-crust British life into which she had been born. Lara eschewed high tea and cocktail parties in favor of getting her hands dirty (and sometimes bloody) seeking legendary relics in the ruins of lost civilizations. Lara began life as a generic male Indiana Jones type, but Core switched around its hero’s gender midway through development — in part to downplay Indy comparisons, and in part because lead designer Toby Gard wanted some sex appeal in his game.

Gamers took notice, too, and Lara soon became far more popular than the games she starred in. Some people liked her decidedly exaggerated figure, but the simple existence of a fearless, no-nonsense woman set her apart from the rugged men and rubbery cartoon animals who dominated games in the ’90s. In an era during which girls had to settle for the likes or Barbie or Mary-Kate and Ashley Olsen as video game role models, Lara gave them someone far flintier to look up to.

Lara Croft shoots at enemies in Tomb Raider 2. Core Design/Square Enix

With both a breakout heroine and a smash sales hit on their hands, Core and publisher Eidos wasted no time building a sequel. Tomb Raider 2 arrived a year after the original game, a ludicrously short turnaround time by modern standards. Nevertheless, the sequel managed to improve on its predecessor in nearly every way, despite its accelerated schedule. It presented players with a bigger quest, more varied environments, more dazzling visuals and crazier set pieces. Even its marketing seemed sharper: The phrase “Starring Lara Croft” featured prominently on the packaging, and Eidos’ ad campaign largely revolved around Lara and players’ reactions to her.

Tomb Raider 2 presented Lara Croft like a celebrity

Critics received the game warmly. It felt like a proper sequel in every respect, they said, and the future looked bright for Lara and her franchise.

Of course, in hindsight, we know that wasn’t the case. Tomb Raider 2 would be Lara’s last brush with universal plaudits for a decade or more, with each subsequent sequel subjected to increasingly harsh criticism. Eidos would ultimately wrest the franchise away from the studio that created it and put it through two separate reboots: one soft, one hard. Tomb Raider 2 did much that remains admirable two decades later, but despite its successes, it also clearly laid the foundation for the challenges that would plague Lara throughout her career ... up to and including her most recent adventure, Rise of the Tomb Raider.

Core Design/Square Enix

Tomb Raider 2 launched almost exactly one year after the original, and therein Lara would encounter her first great nemesis: creative churn.

You can understand the rationale behind the first sequel’s quick turnaround time. After all, Lara’s debut title caught fire in an unexpected way, and Eidos wanted to strike again while the iron was hot. But then the company did the same thing the following year ... and the next ... and the one after that, too. Despite the enormous profits the company raked in from the games and its ancillary licensing (U2 toured with images of Lara splashed on their video screens, and Angelina Jolie portrayed her in two big-budget movies), Eidos set a rigorous annual schedule for the games while maintaining a minimal team. 2000’s Tomb Raider: Chronicles had a staff only twice as large as the plucky team that put together the original game, despite the series having become a cash cow. That sort of churn and austerity had taken a toll on simple 8-bit franchises like Mega Man, so it certainly did no favors for something as complex as Tomb Raider.

This lack of investment combined with the effects of rapid iteration meant that the series fell from grace hard, and in short order. The original Tomb Raider set a high standard for design and technology, yet four years later, the fifth game in the series was excoriated as a creaky relic. A second wave of 3D console action-adventure games hit in 1998, building on the principles established by Tomb Raider in a way that Core's punishing schedule made impossible for the series itself. 1998’s Tomb Raider entry, Tomb Raider 3, felt hopelessly crusty next to the likes of Metal Gear Solid and The Legend of Zelda: Ocarina of Time. Things wouldn’t improve until 2006’s Tomb Raider: Legend, headed up by Crystal Dynamics (whose 1999 smash Legacy of Kain: Soul Reaver had been one of many Tomb Raider-inspired works that utterly humbled Lara's concurrent sequel) rather than Core Design.

Lara navigates an icy cavern in Tomb Raider 2. Core Design/Square Enix

Tomb Raider 2 hinted at an issue lurking at the heart of the series that was even more fundamental than mere publishing logistics, though. Although we didn’t fully realize it at the time, Tomb Raider 2 marked the beginning of Lara Croft’’s existential crisis. Namely, what precisely is Tomb Raider all about, when it comes down to it? Is the series fundamentally about exploration and tricky environmental puzzles, or should Tomb Raider really be about killing things?

Combat overpowered exploration and shifted the trajectory of the franchise

Both of these elements — exploration and combat — existed in the original game, of course. In amping things up, however, Tomb Raider 2 shifted the fundamental balance of the play toward being far more combat-driven. Specifically, the action now hinged on gunplay against other human characters. The first game featured plenty of shooting action, but most of it involved wildlife: wolves, bats, bears and even a T. rex. Lara only dealt with about half a dozen human enemies in her first outing. While Tomb Raider 2 didn’t reduce the number of animals Lara had to fight, it introduced a human faction called the Fiamma Nera — a seemingly endless succession of thugs out to stop Lara’s quest to find the Dagger of Xian.

Lara’s skirmishes with these hired hands undermined Tomb Raider 2’s credibility as an action game. The Fiamma Nera tended to be fodder. Capable of soaking up a ridiculous number of bullets from Lara’s twin Desert Eagles, they were dangerous because of their durability, not their canny behavior. Melee-focused enemies in particular could be dealt with by simply climbing out of their reach and firing half-heartedly down at them as they milled about helplessly on the ground.

Lara fires her dual Desert Eagles in the air. Core Design/Square Enix

Despite the shoddiness of Tomb Raider 2’s combat, future games would continue to emphasize shootouts. Time and budget constraints meant that Lara’s fifth game featured gunplay as miserable as her first, but more of it. When Crystal Dynamics retooled the series for Legend and, more recently, the 2013 reboot, the studio improved Lara’s combat options and mechanics ... then used those refinements as an excuse to pile on even more enemies and encounters. The growing scale of these shootouts has resulted in increasingly protracted standoffs, culminating in the interminable final chapter of Rise of the Tomb Raider. That game totters constantly between a brilliant open-world quest and rote Uncharted-like combat, and it’s not difficult to find the roots of that instability in Tomb Raider 2.

Blame it on the medium’s obsession with bigger and better, I suppose, or the thinking that demands that big games absolutely have to be packed to the brim with violence. The original Tomb Raider treated life-or-death fights as an accent to break up the exploration, whereas they became more of a constant presence in subsequent games. Each sequel amped up the volume, putting Lara through a tougher, noisier grinder with each iteration.

But was that really what Lara was best at? Sure, she was always tough and dauntless, scowling as she dual-wielded her high-caliber pistols at threats, right from the very start. But Tomb Raider descended from Prince of Persia and Another World, games that treated conflict as something best avoided whenever possible. Tomb Raider 2 took Lara out of its predecessors’ forgotten caverns and lost villages in favor of modern-day settings — Venetian canals and oil rigs — and her tumultuous path was set for decades to come. Now, more often than not, exploration and puzzle-platforming feel like they exist to break up the action. It probably sells better, sure, but it’s difficult not to look back at Tomb Raider 2 and wonder how differently things might have turned out if Core had taken a different approach.

Tomb Raider 2 Free Download

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Overview Tomb Raider II:

Tom Raider II is an action adventure video game developed by core systems. Lara will travel around the globe to find the precious artifact, before it falls into the wrong hands. Many new features are introduced in the game. The game play is very similar as Tom Raider I.  Lara can now climb ladders and perform mid air roll. The range of the weapons has been extended to grenade launcher, M16 rifles and automatic pistols. The pyrotechnic flares are also introduced that are used to light up the dark corners.  The vehicles can now travel a long distance across the map. Now Download The Iron Man For Free. Tomb Raider 2 Free Download.

The game is full of action and adventure, it also featured the more combat and bloodshed than the original. There are sixteen full size levels and two shorter levels at the end. Lara will travel from the Great Wall OF China to the canals of Venice. From there to the foothills of Himalayas and then back to the Great Wall. You can save the game at any time on any platform. Each level consists of three dragon statues silver, jade and gold. Each secret in the game is marked by a color dragon ornament silver, jade or gold. Tomb Raider 2 Free Download.

Lara Is Back With New Weapons:

When Lara collects all of the three dragons in the level, she will receive a bonus which usually consists of medi packs and ammunition and new weapons. Now Download The Kerbal Space Program For Free. They are number of fan made mods to enhance your gaming experience. Graphics of the game have been enhanced. New moves includes ladder climbing and additional aerobatic maneuvers. The game received highly positive reviews. Tom Radier II was an immediate commercial success and it super pass the sales of Tom Raider I. The game sold over 8 million copies worldwide. that makes it one of  the best selling games. Now Download The One Piece Unlimited World Red For Free. Tomb Raider 2 Free Download.

Tomb Raider 2 Free Download Features:

  • Enhanced Graphics
  • Improved Gameplay
  • Addition of new weapons
  • Bonus Levels
  • Screenshots
  • System Requirements
  • How To Install This Game Watch Here

1 :: Operating System ::Windows XP / Windows Vista / Windows 7 2 :: Processor: Intel Core 1.8 GHz Processor/AMD or better 3 :: Ram :: 512 MB RAM 4 :: DirectX: Version 9.0 c 5 :: Graphics:: 3D graphics card compatible with DirectX 9

6 :: Space Storage:: 2 GB space

Video Will Be Uploaded Soon…

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